![]() ![]() You permanently gain these stats, and your opponent loses them for the rest of the battle. A user cannot be reduced to less than half their base speed with this ability. Physical Absorption: Steal 2.5 Speed for every dodged Kinetic attack, and 1.25 Speed for every dodged Arcane attack (stacks with Energy Absorption).Absorption happens at the end of the turn. Stat increases from skills and potions are capped at 400 for Speed and Strength, and 400,000 for Health. However, any additional Strength stolen will still apply to the battle as temporary stats. A user cannot be reduced to less than half their base strength with this ability. You permanently gain these stats, and your opponent loses them for the rest of the battle. ![]() Energy Absorption: Steal 2.5 Strength for every dodged Energy attack, and 1.25 Strength for every dodged Arcane attack (stacks with Physical Absorption).Reinforce: Summon an ally Ice-Jin with x0.5 your stats, has no transformations, can't use items, uses all Ice-Jin Ki Attacks, costs 5 Rush Count, no stamina, once per battle.Happens once per transformation per battle. Recovery: Heal 10% after transforming.This skill cannot be picked if you are a half-breed. This can only happen once per charaacter, and the resulting character will become an Ice-Jin/Perpetual Energy Android hybrid, and replaces this skill with Energy Restoration. Mechanical Second Chance: If you would normally die, a robotic body would be built for you in a week. ![]() Slow Regeneration: Regenerate 5% HP every other turn.Costs 2 Rush Count and 100 Stamina, and cannot be used on your next two turns. Kaiokosen: Stun opponent for 1 turn, must hit opponent first.Good Deals: Purchase Shop Items at x0.75 their cost.Supernatural Power: Either gain 10% Damage Resist, x1.2 Current Health, or x1.1 Speed and Strength, choose which is active when using skill, lasts 3 turns, once per battle, 2 Rush Count 100 stamina to activate.Can happen multiple times in one turn, but once per ally throughout the entire battle. Revenge: Triggers when an ally falls under 1/5 of their max HP or dies.Only applies to the health gained via leveling up. Resilience: Gain x1.15 additional Health per level up.Stat increases from skills and potions are capped at 400 for Speed and Strength, and 400,000 for Health. If you are reduced to less than 1/5th of your maximum HP, gain +10 Speed and Strength instead. Zenkai: Gain +5 Speed and Strength after a battle if you are reduced to 1/3rd of your maximum HP, and survive.They may not have the bonuses of full-breed characters, but have two sets of transformations. Halfbreeds: Halfbreeds are the perfect mix of their parents.Check the transformation guidelines page for more information. Dragon: Gain damage resistance from transformations. ![]() Stacks with skills and other transformations, etc. Does not apply to any other stat increases.
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